Jan. 11th, 2016

juushika: A black and white photo of an ink pen (Writing)
This is late! and I don’t care! This is way longer than usual—I suppose I just encountered a lot of strong stories this year—but it feels a shame to trim it down. So, I present: The best media that I encountered in 2015.


Best books:

Hexslinger Series by Gemma Files. The sequels live up to A Book of Tongues, as brutal, as lyrical, as distinctive in style. Chess's ruthless character growth exceeded my expectations, and there was no character not rendered complex. I expected this series to have a great voice and satisfying scale; I wasn't expecting it to be resonant, which came to be the quality I admired most.

Hannibal Lecter Series by Thomas Harris. There's a number of individual criticisms to be made of Harris's work—and Hannibal Rising in particular is an awful mess that should be avoided at all costs. But I find Hannibal compelling in all his iterations, and this source material provides invaluable context.

Octavia E. Butler. Butler's voice can feel raw, but her engaging speculative premises are grounded by unforgiving, confrontational issues of morality. It took me too long to discover her work, but I'm glad that I finally did. She's brilliant and intense and compulsively readable.

I Capture the Castle by Dodie Smith. Quiet, picturesque, luminescent; bittersweet and beautiful and a delight to read. Books are rarely this successful—this achieves its precise intent, and does so with grace.

Spindle's End by Robin McKinley. I love most of the McKinley that I've read, but this may be my favorite. A darling book, sweet but not quite saccharine, suffused with a playful domestic magic; and important, thematically heavy-handed, perhaps, but necessary, and with effective emotional appeal. Comfort reading of the highest caliber.

Fire and Hemlock by Diana Wynne Jones. If there were just one book on this list, it would be Fire and Hemlock. Bittersweet, charming, magical, strange, and suffused with intent; easily the best book I read this year, and maybe one of the best I've ever read.

Goth by Otsuichi. As intimately familiar as I was with this story in its other iterations, the light novel still surprised me—it was just that good. The narrative techniques are manipulative but clever; the emotional register and atmosphere are subdued, amoral, thoughtful, and keenly compelling.

So Brilliantly Clever by Peter Graham. A rare non-fiction book! The Parker-Hulmes murder case is fascinating, and Graham's investigation is thorough, thoughtful, sympathetic but not forgiving—the best write-up I could have hoped on a subject I wished to know more about.

Honorable mentions in books:

The Farseer Trilogy by Robin Hobb. While by no means "great" literature, this is one of the first second-world fantasy series that I've found compelling. I admire Hobb's attention to daily detail, which grounds the sometimes-angsty character building; the companion animal tropes are top-notch; these are id-level, rewarding books.

Jacob's Ladder Series by Elizabeth Bear. I loved Dust years ago when I first read it; it was worth rereading to finish up the series. The middle book is redundant, but the last is logical counterpoint to the first, viewing its culture from without in a way that forces it to change. Despite the evidence of this list, I'm wary of series; this one is more than a run-on story, instead pushing its premise beyond the confines of a single book.




Best video games:

Soma. This would be my pick for Game of the Year 2015, not for being flawless (it's not, and I often wish Frictional were more willing to leave their comfort zone) but for being bold: an unsettling, confrontational, somber narrative sold by earnest dialog, surprisingly well-written and aware, not at all horror but superb sci-fi. I watched this game twice in a row and still think about it constantly—it's stuck with me.

Dark Souls II. Dense, mournful, and quiet, in atmosphere as well as level design and worldbuilding; singularly punishing and intentional gameplay. It requires an active engagement both to survive combat and explore the world—few games are this consistently rewarding to play.

Danganronpa: Trigger Happy Havoc and Danganronpa: Goodbye Despair. Bless these offbeat little games—there's a dozen missteps in both characterization and humor, but they're engaging murder mysteries (with such creative, grotesque deaths!) that feature a strong core cast, and the second game is a superb sequel especially on a narrative level: aware, self-referential, metatextual, clever and singularly satisfying.

Saya no Uta. I am never not impressed with Urobuchi. This early work is exactly what it sets out to be, questionable in all logical loli ways, but also grotesque, beautiful, and keenly romantic. I admire the interplay between the three endings, that each is most successful because of how it contrasts with the larger narrative/other ends.

Corpse Party: Book of Shadows. This fulfilled everything I wanted from a sequel, in ways I never expected: the metatextual vignettes create plentiful insight into elements left underexplored by base game, and, where it mattered most (Morishige), the game excelled.

E3 PC Gaming Show 2015. This talky, long-form new entry to the E3 roster was a breath of fresh air, allowing for more in-depth, less-hyped glimpses into some upcoming games. I'm not sure how sustainable it is, but it was my highlight of E3 2015.

Summer Games Done Quick 2015. My first time watching speedruns, and what an introduction. This was addicting, with a lively roster and great personalities and great games and a lovely variety of speedrun techniques; I barely slept for the week it was running and don't regret it.

Honorable mentions in video games:

Octodad: Dadliest Catch. SGDQ introduced me to this, and I've now watched four LPs of it and would happily watch more. It's charming and ridiculous and entirely to my sense of humor.

Dishonored. There are few fictional worlds which I find better designed or realized, from art style to flavor text: the worldbuilding is immersive and thought-provoking.

Halo 5. I am not as sold on campaign as I was Halo 4, but multiplayer, while it still warrants quibbles, introduces so many perfect additions: clambering and boosting makes for active and engaged gameplay, and I would find it hard to go back to any other Halo multiplayer.




Best visual media:

The Fall. This show succeeds where every other grim non-episodic murder mystery fails: it's an intelligent, pointed study of evil, confrontational even as it's romanticized, consistently compelling, and flawlessly cast.

How to Get Away with Murder. What a smart, tense, engaging show; how well-cast; how satisfying both in its diversity and in its smug id-level tropes. An utter delight.

Natsume Yuujinchou. There was a hole in my life I hadn't noticed, and this gentle, kind story fit right into that space; I can no longer imagine my inner landscape without it. The world needs more stories like this, small, private, bittersweet, about recovery from trauma and friendships forming and isolation and magic.

Honorable mentions in visual media:

Sense8. There's something captivating about this show, not in plot but in concept: it's a daydream of intimacy, dreamt with enthusiasm and sing-alongs and orgies. Flawed, but singularly satisfying.

Dead Ringers. An obscure little story that hit every single one of my buttons, absurd, intimate, discomforting, id-level, ridiculously indulgent. Is it good? I have no idea. Will I treasure it forever? Certainly.

Mirai Nikki. This fills a number of genre clichés, none the least in that it sparked a genre cliché, and yet: the core relationship surprised me, because it's authentically compelling, even romantic, not in defiance of but via the same aspects that make it unsettling.

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