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Teja (he formerly known as Express) currently has a twice-weekly work commute and so has gone from being a very rare reader to a somewhat more frequent reader; our tastes have only partial overlap, but when he asked my opinion on Neuromancer I'd just never read it. Because it is what it is as a seminal cyberpunk novel, I bought it otherwise blindabout a million years ago, while visiting Dee in the Seattle area, from the marvelous Duvall Books. It's the used bookstore that daydreams are made of, with gently creaking hardwood floors, packed shelves, and nostalgic actually-used-bookstore pricesI bought Neuromancer for $1.50.
So Teja started reading it on his own, and was unsure what he thought of the first few chapters; so I started reading it along with him, with only the most casual of overlaps and conversations. He's read other books on my recommendation and we've discussed them, but co-reading was much more engaging. There's room in it for spoilers (instead of the perpetually frustrating "I have thoughts, but they take into context/reveal later events") and minutiae as well as larger reflections on narrative and genre. A+ experience; we reading his next book together as well.
The book itself, as expressed, left little impression. There is one particular exception:
Predictably, I'm more invested in -punk as subgenre than as work. The subgenres have the potential to explore the push/pull of their central concept, but in practice rarely do. Steampunk has too much pull, too much idealization and aesthetic, forgetting the necessary anxiety about technology and society. Cyberpunk has too much push, and Neuromancer pushes especially hard: Gibson's novel is all grim and grit and awful characters and pervasive fatigue, even when he's inventing a new technological marvelit's an awful world to be in.
Villa Straylight was for me the one exception, this interlocking manufactured techno-historical dreamscape populated by wasteful and corrupted residents trapped within their own recursive, futureless pseudo-incestit's an excessive image but an effective one, and the decadence of the setting was such welcome counterpoint to the pervasive grim tone.
Harder for me to remember is that the novel has pull aspects that I just can't access. I think Case is an awful protagonist, but his male power fantasy isn't for me. Teja pointed out that Rivera even functions as a foil: the overtly misogynistic evil counterpart that turns the author and reader surrogate protagonist into a Nice Guy pseudo-antihero. And unlike modern steampunk, cyberpunk was a direct reflection of the era that birthed it. The pull, the optimism and burgeoning potential of cyber technology, doesn't need to be illustrated: it's innate to the technology of the time.
If cyberpunk is dead, then may it rest in peace; I care less for its contemporary examples than for its post-80s influences, which have a more seductive aesthetic to set against the anxiety of technology(/development/society/change), which I find more enjoyable and effective. And I care more about that push/pull interplay than the subgenres themselvesexcept mythpunk, which actually gets it right, and asylumpunk, which doesn't even properly exist but in which I am personally invested.
So Teja started reading it on his own, and was unsure what he thought of the first few chapters; so I started reading it along with him, with only the most casual of overlaps and conversations. He's read other books on my recommendation and we've discussed them, but co-reading was much more engaging. There's room in it for spoilers (instead of the perpetually frustrating "I have thoughts, but they take into context/reveal later events") and minutiae as well as larger reflections on narrative and genre. A+ experience; we reading his next book together as well.
The book itself, as expressed, left little impression. There is one particular exception:
"The Villa Straylight," said a jeweled thing on the pedestal, in a voice like music, "is a body grown in upon itself, a Gothic folly. Each space in Straylight is in some way secret, this endless series of chambers linked by passages, by stairwells vaulted like intestines, where the eye is trapped in narrow curves, carried past ornate screens, empty alcoves…"
[…] "In Straylight, the hull’s inner surface is overgrown with a desperate proliferation of structures, forms flowing, interlocking, rising toward a solid core of microcircuitry, our clan’s corporate heart, a cylinder of silicon wormholed with narrow maintenance tunnels, some no wider than a man’s hand. The bright crabs burrow there, the drones, alert for micromechanical decay or sabotage."
Predictably, I'm more invested in -punk as subgenre than as work. The subgenres have the potential to explore the push/pull of their central concept, but in practice rarely do. Steampunk has too much pull, too much idealization and aesthetic, forgetting the necessary anxiety about technology and society. Cyberpunk has too much push, and Neuromancer pushes especially hard: Gibson's novel is all grim and grit and awful characters and pervasive fatigue, even when he's inventing a new technological marvelit's an awful world to be in.
Villa Straylight was for me the one exception, this interlocking manufactured techno-historical dreamscape populated by wasteful and corrupted residents trapped within their own recursive, futureless pseudo-incestit's an excessive image but an effective one, and the decadence of the setting was such welcome counterpoint to the pervasive grim tone.
Harder for me to remember is that the novel has pull aspects that I just can't access. I think Case is an awful protagonist, but his male power fantasy isn't for me. Teja pointed out that Rivera even functions as a foil: the overtly misogynistic evil counterpart that turns the author and reader surrogate protagonist into a Nice Guy pseudo-antihero. And unlike modern steampunk, cyberpunk was a direct reflection of the era that birthed it. The pull, the optimism and burgeoning potential of cyber technology, doesn't need to be illustrated: it's innate to the technology of the time.
If cyberpunk is dead, then may it rest in peace; I care less for its contemporary examples than for its post-80s influences, which have a more seductive aesthetic to set against the anxiety of technology(/development/society/change), which I find more enjoyable and effective. And I care more about that push/pull interplay than the subgenres themselvesexcept mythpunk, which actually gets it right, and asylumpunk, which doesn't even properly exist but in which I am personally invested.