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After the first couple creatures, you start to notice the limitations of the program: a fixed front and back, a spine, necessary symmetry, difficultly positioning items, lack of a skull, the land-based model, and so forth. But after the first creature which you make and fall in love with, after a bit more experimenting, and after checking out what others makeyou discover that while the program has limits, the greatest limit is yourself. Broaden your own expectations, and the creator becomes a vast playground.
It's not unlike Second Life: If you can dream it, you can probably make it, but you might have to trick the system to do so. That trickery comes with practice, and the Maxis-provided set of creatures are also useful to pick apart and see how they work. But by bending a neck into a forehead or tweaking a jaw into a face, arranging bone plates as fur, repositioning spines and removing joints, and trying random crazy shit just to see how it worksa whole new world opens up.
Cathuntthe winged feline creature abovewas the first creature that I was really happy with, and he pulled me from casual exploration to avid enjoyment. He was also the first time that I almost maxed out genetic complexity, something which happens all the time nowand he has max stats for almost everything. Under the cut are Herbert (the would-be-bird with no beak and mere vestigial wingshis singing voice is something to be heard) and Plantstalk (the carnivorous plant with poisonous sap and eyes hiding beneath his leaves). I don't save many of my creations and I took pictures of even fewerby playing with all shapes and forms but keeping only those that function best overall, I guess I function as my own force of natural selection. These three are a good selection of the best of my collection ... so far


Click for larger images.
Also I suck at naming, and those I use here are hardly permanent. Suggestions for names which do not suck would be cool.
The demo of the demo crashes like crazy. I wish that the mesh and piece placement weren't so buggy. I wish that heads were easier to make. I wish there were more than one attack. I wish creatures could interact, so that there was some purpose to the creature stats. I wish I could test gliding, and that they could swim or fly. Mostly, I wish that Spore were out now, instead of in September. The demo alone is almost infinite, and it is just one fraction of the game's whole. I can only imagine what the finished product would be like.
And obviouslyI recommend Spore Creature Creator.